Towns & Nations
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Towns
Anyone in Vesmír is able to start their own town. With little exceptions, towns can be founded anywhere in Vesmír. Some exceptions include at or near communal areas like spawn areas, NPC domains, and a few places of interest. Nations are meant for co-operation between towns and to able wider territorial control
The server uses TownyAdvanced Plugin to simulate these Town and Nation systems, so if you have used the system before, you should be pretty familiar with the systems on the server
Starting a new town, your town will be level 1 and classified as a Farm. To level up your town, you need to recruit new residents to your town. Each level up lets towns spread further and collect more resources.
Townblocks & Upkeep
Townblock refers to the chunks your town or any other town has claimed. Players are unable to build in the wilderness, and your townblocks are the only areas where you can build, so Townblocks are particularly valuable.
As you level up your town by recruiting new residents, your town's maximum amount of townblocks increases. Every town pays upkeep every 24 hours. The amount of upkeep is 10 copper coins for every townblock the town has claimed. This upkeep is taken from your town's vault automatically.
Taxes
To collect money for the upkeep, you can collect taxes from your residents. You can set up both basic tax that all your residents will pay, and plot tax. You are able to convert some of your town's townblocks into sellable plots. Then any resident can claim the plot and will pay plot tax for every day they own the plot. If the resident cannot pay, the plot reverts back into a normal townblock.
Townblock limit is set so, that every resident can have their own plot, and the common areas will still grow with every level up. For example, Manor has a maximum of 8 Townblocks, and can have max of 4 residents, so if every resident has their own plot, there will be 4 townblocks of common area, but when the town grows to a Hamlet, there can be a maximum of 9 residents, and so in a similar situation, the common area will be 7 townblocks
Rare Resources
Rare resources are valuable assets for towns. Rare resources are blocks and items that are either extremely hard or impossible to collect in any other way than by towns generating them. Rare resources include such things as Iron, Gold, Coal, Amethysts, and Obsidian.
The resources are given out randomly, independently from what other towns have received so your town might be the only supplier of a specific resource, or you might have competition from another town. The maximum number of Rare Resources one town can generate is three resources. Read more about Rare Resources system
Town Levels
Level 1 - Farm
Min. amount of residents: 1
Townblock limit: 3
Survey limit: 0
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Level 2 - Manor
Min. amount of residents: 3
Townblock limit: 8
Survey limit: 1
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Level 3 - Hamlet
Min. amount of residents: 5
Townblock limit: 16
Survey limit: 1
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Level 4 - Village
Min. amount of residents: 8
Townblock limit: 24
Survey limit: 2
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Level 5 - City
Min. amount of residents: 12
Townblock limit: 42
Survey limit: 2
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Level 6 - Province
Min. amount of residents: 17
Townblock limit: 64
Survey limit: 2
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Level 7 - Barony
Min. amount of residents: 23
Townblock limit: 92
Survey limit: 3
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Level 8 - County
Min. amount of residents: 31
Townblock limit: 127
Survey limit: 3
Resident
Residents are all players who are part of any town. Towns can set up taxes that all the residents have to pay every 24 hours, and towns should offer something in return for the tax revenue. Stuff like communal resources and farms, the possibility to buy land, and protection. Towns of course give you chance to set your spawn, participate in wars and be part of a community.
Costs you might have to cover as a normal resident are the basic tax of your town, which is either a fixed amount or a percent of your wealth, which is determined by the mayor of your town. If you have bought land (townblocks) from the town, the town might collect plot tax from you, and the amount is based on how much land you own.
Towns are strongly encouraged to offer plots for sale because as residents start to collect loot, they need a place to store their items, set up their vaults to store their money and having your own base of operations inside of your town will make players more committed to the town and build up your community.
Nations
Nations are collaborations between towns. Any Town can start their own nation if they have the coin to pay the nation starting fee. The mayor who starts the nation will become the king of the nation, and the mayor's town will become the capital.
The new king receives some new powers. They can invite other towns to join the new nation, collect taxes from those towns and declare war on other nations (read more on the War page).
The king also receives some new responsibilities, such as paying nationwide upkeep, setting the taxation for towns in the nation and managing the nation's army.
Benefits for towns
Towns get some benefits from being part of a town. Being part of a nation raises your townblock limit and let's you build outposts. The amount of extra townblocks and outposts depend on the size of the nation. Nation must include at least 2 towns before the towns are able to build outposts.
Outposts
Outposts are satellites of your town. Outposts are useful for war and exploration as they can be used as a place to camp outside your own town. Outposts are more expensive to claim than townblocks connected to your maintown. Higher nation-level gives the member towns higher outpost limits.
Because war or events might happen very far away from your hometown, having an outpost closer to the action will be a very valuable asset, as you can set your respawn point and store some spare gear there. This is why Outposts should be equipped with beds, basic armour and weapons and other equipment, to re-equip the fallen players as quick as possible. Outposts should also be well fortified, as they are an easy target for skirmishes outside of war.
Nation Levels
Level 1 - Clan
Min. amount of towns: 1
Townblock limit bonus: +0
Outpost limit: 0
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Level 2 - Alliance
Min. amount of towns: 2
Townblock limit bonus: +4
Outpost limit: 1
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Level 3 - Realm
Min. amount of towns: 3
Townblock limit bonus: +8
Outpost limit: 2
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Level 4 - Kingdom
Min. amount of towns: 4
Townblock limit bonus: +12
Outpost limit: 2
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Level 5 - Republic
Min. amount of towns: 6
Townblock limit bonus: +16
Outpost limit: 3
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Level 6 - Empire
Min. amount of towns: 8
Townblock limit bonus: +20
Outpost limit: 3